A Wardogs target can move while the aim feature is configured to stay with a selected player. Prediction and Lock Target address different parts of that situation. Disconnect Wardogs External lists them separately, so an accurate explanation should preserve the distinction instead of treating both as another name for perfect tracking.
The page covering Wardogs aimbot with prediction describes prediction as assisting with anticipating target movement. Lock Target is separately named in the aim controls. The public description does not provide a complete technical specification for every interaction between them, which limits what a responsible comparison can claim.
Start with the named purpose of prediction
Prediction concerns anticipating movement in the aim feature. That establishes a supported capability. It does not establish a measured accuracy rate for every speed, range or encounter, nor does it justify claiming that the feature knows what a player will do next.
Keep the distinction between movement and intention clear. A description of prediction should not become a claim about understanding an opponent’s plan. The product names an aiming feature, not a source of unlimited information about the person controlling the target.
If you are comparing configurations, record whether prediction was part of the selected setup. Keep the surrounding aim choices visible in your notes. Changing several settings at once can make it difficult to tell which feature explains a difference between saved versions.
Lock Target remains a separate choice
Lock Target is another named entry. It belongs in an explanation of the aim configuration, but the feature list alone does not support a detailed claim about every event that releases, changes or retains a target. Avoid inventing rules the current description does not state.
This is especially relevant when several players are close together. A guide can identify the control and explain that it is separate from prediction. It should not promise an exact switching sequence unless that sequence has actually been documented and verified.
A clear saved setup therefore records Lock Target on its own terms. Do not replace it with a broad phrase such as stronger tracking, because that conceals which control was selected. The menu name is more useful than an unmeasured performance adjective.
Target bones answer another question
Head, chest and pelvis are the supported target-bone choices in the current Wardogs description. They concern the selected body area. Neither prediction nor Lock Target should be described as adding extra bones to that published list.
The chosen body area, the considered player and the handling of movement are related parts of one setup, but they remain distinct. If you change all of them while comparing two configurations, record each change. Otherwise, the explanation becomes too vague to reproduce or assess.
The product description also states that the inclusion of these aim controls is not a promise of perfect accuracy in every fight. That limitation should remain visible. A collection of named settings is not the same as a benchmark establishing a guaranteed outcome.
Visibility and distance have their own controls
Visible Check concerns the product’s visibility test. Maximum distance is another entry in the aim group. These should not be treated as alternate names for prediction or Lock Target, even though all may be relevant when describing the selected aim configuration.
Do not invent a precise visibility algorithm from the feature name. The current public description does not spell out every surface, obstruction or edge case it checks. Identify the supported control without expanding it into a claim about perfect environmental knowledge.
The same care applies to distance. A maximum-distance control establishes a configurable entry, not a universal range recommendation for every player. It also should not be confused with the separate render distances in Player ESP or the render distance in Radar. The group containing the setting is part of its meaning.
Keep movement settings distinct from selection
Smoothing concerns regular aim movement, while Deadzone and Instant Aim are separately named controls. Their presence does not justify describing every movement-related choice as prediction. Use the setting name that corresponds to the part of the configuration you are discussing.
Aiming FOV also has its own place in the menu. FOV and smoothing can both be useful parts of a setup without being opposing alternatives. One does not need to be presented as replacing the other to explain why each exists.
The product lists FOV-circle and target-line colours among its visual customisation options. These affect presentation of the aim references. They do not turn a displayed line into proof that prediction produced a particular result, and they do not reveal every internal targeting decision.
Make configuration comparisons specific
Before saving a revision, note the aim feature choices you intend to compare. Include prediction, Lock Target, the target bone and the relevant selection settings. If presentation changed as well, record that separately so a colour or line change is not mistaken for a different aim function.
Keep a previous saved version when it provides a useful point of comparison. Multiple-config support lets you maintain identifiable versions, but the public feature list does not establish automatic version history or a particular backup system. Do not add those capabilities to the description without evidence.
Name the configuration for its actual choices. A descriptive name is useful when returning to the menu. A name implying guaranteed accuracy or immunity from detection is a claim that the saved file cannot substantiate.
Use the current product description as the boundary
A detailed explanation does not have to invent missing implementation details. It can state what is known: prediction assists with anticipating target movement; Lock Target is a distinct control; target bones, visibility, distance and movement settings have separate entries. That is enough to make a meaningful comparison.
Before relying on an older setup, check the current product description and status notice. A game or product update can make an old explanation incomplete. A saved configuration records earlier choices, not a promise that the environment will stay unchanged.
The useful outcome is an aim setup you can describe without vague claims. You know which option concerns movement prediction, which is the target-lock choice and which settings answer different questions. Keeping those meanings separate makes the configuration easier to understand and avoids promising results that the available evidence does not prove.
