At the recent Lenovo Innovate 2024 event held in Bangkok, plans were announced for the potential release of a new model of the portable gaming computer, the Lenovo Legion Go 2. Clifford Chong, a manager at the company, shared that work on improving the current Legion Go model continues, including hardware and software aspects. According to him, the new generation device promises even more capabilities for users.
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Lenovo’s competitors are not standing aside, with ASUS already working on the next generation of its portable device, ROG Ally 2, making the portable gaming PC segment even more competitive. The Lenovo Legion Go, released in fall 2023, runs on Windows 11 and is equipped with an 8.8-inch QHD display. The device also features a detachable gamepad, reminiscent of Nintendo Switch Joy-Cons, adding versatility to its use.
Details about the release date or technical specifications of the new Lenovo Legion Go 2 model have not yet been disclosed, but the development team is confident in the potential and importance of continuing to develop the line of portable gaming computers. This underscores Lenovo’s commitment to innovation and meeting the needs of a broad audience of gamers. In its latest research, Unity has identified a significant increase in the use of artificial intelligence in the gaming industry. According to the data, 62% of game studios are already actively using AI at various stages of game development.
This includes not only improving character animations and automating code writing but also creating art, levels, and testing games. Most studios (56%) use AI for developing game worlds, and 64% use it for creating populations, including non-player characters (NPCs). Despite some resistance from players, developers see significant advantages in AI, especially in terms of saving time and improving quality. Interestingly, in 2023, 96% of studios used AI in creating game prototypes, indicating its growing popularity and effectiveness. However, not all studios are ready for widespread AI adoption.
The reasons vary from a lack of technical knowledge (24%) to needing more time to adapt to new technologies. Only 3% of the surveyed studios expressed ethical concerns about the use of AI. These data are corroborated by the Inworld report, which indicates a high degree of satisfaction among developers of AI-created NPCs. Many believe that more than 40% of studios will soon actively start using such technologies. Thus, AI is gradually becoming an integral part of the gaming industry, offering new opportunities for innovation and game enhancement.
