You do not approach every Warzone gunfight with the same weapon. A shotgun engagement, a rifle fight across a street and a distant sniper shot put different demands on target selection. An aiming configuration that treats them all as identical leaves you trying to express several decisions through the same controls.
Ruby’s Warzone support includes separate aiming configurations for shotgun, pistol/SMG, rifle and sniper categories. Each category names FOV and range settings. That gives you a concrete starting point for understanding why weapon-specific configuration exists: the area around your crosshair and the distance of eligible targets can be considered for each category.
The two boundaries behind the settings
Aimbot FOV concerns the selection area around the crosshair. A narrow area restricts eligibility closer to your current aim; a larger area includes more surrounding screen space. It does not describe the entire camera field of view, and a larger value does not identify which opponent you personally intended to engage.
Range concerns how far away an eligible opponent can be. A player almost directly along your aim can still be beyond a chosen distance. Equally, a nearby opponent can sit outside a narrow FOV. Those examples show why the two controls belong alongside each other.
The distinction stays the same across the named weapon categories. What changes is the configuration you assign to each. A separate entry in the menu gives you room to express a different choice without claiming that every weapon should use one universally correct preset.
Shotgun and pistol/SMG configurations
The shotgun section names Shotgun FOV Config and Shotgun Range Config. If you are thinking about a nearby fight, separate the part concerning screen position from the part concerning distance. A close opponent can still be well away from your crosshair, so proximity alone does not explain whether they fall inside the aiming area.
That is why advice to widen FOV simply because a weapon is being used nearby needs more explanation. A wider area can include additional candidates. Whether that is the intended result depends on which opponents you want the aimbot to consider, not just the category name.
Pistols and SMGs appear together in their own category. The product names Pistol / SMG FOV Config and Pistol / SMG Range Config. Keep that grouping clear when describing the menu. It would be inaccurate to promise a separate individual configuration for every pistol and every SMG based only on those category names.
The grouping still gives you a distinct configuration from the shotgun entry. You can discuss different selection boundaries for the two categories without inventing a recommended number or an undocumented method of switching between them.
Rifle FOV and range
The rifle category has its own FOV and range entries. Picture an opponent further down a sightline while another appears nearer the edge of your view. One decision concerns whether the selection area includes the second opponent. Another concerns the distance of the first.
That example is more informative than saying rifles need stronger settings. Stronger could refer to several different properties, and neither FOV nor range measures how good the configuration is. Each controls a boundary. Naming the boundary gives the adjustment a purpose.
Ruby also names strength and bone configuration within the weapon categories. Those are additional aiming controls, but they should not be silently substituted for FOV or range. The target area, target distance and other aiming behaviour need clear names if you want the explanation to remain useful.
The sniper category
Sniper FOV Config and Sniper Range Config follow the same distinction. A distant opponent close to the crosshair presents a different selection question from a nearby opponent outside the aiming area. A long sightline does not make a wide FOV an automatic requirement.
It would also be wrong to describe the range entry as a guarantee of a hit at that distance. Eligibility is only one part of an engagement. The named setting does not establish a tested accuracy figure, a maximum effective distance for every weapon or a promise about every shot.
For the product context, Shxdow covers Warzone cheats with weapon-specific aim settings alongside the individual weapon categories. The relevant feature is the separate configuration structure, rather than a claim that copying another player’s values will solve every gunfight.
Keep each adjustment tied to a question
A useful configuration discussion can be specific without becoming a table of invented numbers. Ask which opponents should qualify around the crosshair, then which distances should qualify, for the weapon category being discussed. That keeps the reasoning attached to what FOV and range actually describe.
Changing every category together can obscure that reasoning. If the purpose of having separate entries is to express different targeting boundaries, those differences should remain understandable. You should be able to say why the rifle configuration differs from the shotgun configuration without falling back on words such as best or perfect.
The feature description does not establish a universal preset, an automatic configuration-switching algorithm or a detection guarantee. Keep those claims out of the explanation. The concrete benefit of separate entries is that each named weapon category can have its own aiming configuration, with FOV and distance treated as different decisions.